Template-Type: ReDIF-Paper 1.0 Title: Best-Response Dynamics, Playing Sequences, And Convergence To Equilibrium In Random Games Abstract: We show that the playing sequence–the order in which players update their actions–is a crucial determinant of whether the best-response dynamic converges to a Nash equilibrium. Specifically, we analyze the probability that the best-response dynamic converges to a pure Nash equilibrium in random n-player m-action games under three distinct playing sequences: clockwork sequences (players take turns according to a fixed cyclic order), random sequences, and simultaneous updating by all players. We analytically characterize the convergence properties of the clockwork sequence best-response dynamic. Our key asymptotic result is that this dynamic almost never converges to a pure Nash equilibrium when n and m are large. By contrast, the random sequence best-response dynamic converges almost always to a pure Nash equilibrium when one exists and n and m are large. The clockwork best-response dynamic deserves particular attention: we show through simulation that, compared to random or simultaneous updating, its convergence properties are closest to those exhibited by three popular learning rules that have been calibrated to human game-playing in experiments (reinforcement learning, fictitious play, and replicator dynamics). Author-Name: Pangallo, Marco Author-Name: Heinrich, Torsten Author-Name: Jang, Yoojin Author-Name: Scott, Alex Author-Name: Tarbush, Bassel Author-Name: Wiese, Samuel Author-Name: Mungo, Luca File-URL: https://oms-inet.files.svdcdn.com/production/files/paper.pdf File-Format: Application/pdf File-Function: Keywords: Best-response dynamics, equilibrium convergence, random games, learning models in games Length: 58 pages Classification-Jel: C62, C72, C73, D83 Creation-Date: 2021-01 Handle: RePEc:amz:wpaper:2021-02